Working with AVC-Intra Footage

AVC-Intra footage can be transferred using the Log and Transfer window in Final Cut Pro. You can choose to transfer the native AVC-Intra media (creating QuickTime files), or you can transcode your footage to an Apple ProRes codec. After you have transferred your footage, you can edit the native media or the transcoded media using the appropriate Apple ProRes codec.

For more information about using the Log and Transfer window, see “Overview of Transferring File-Based Media” and “About the Log and Transfer Window” in the Final Cut Pro 7 User Manual.

Copying AVC-Intra Media Files to Your Computer

After shooting AVC-Intra footage, mount the P2 card containing the footage. For more information about Panasonic P2 cards, see Working with Panasonic P2 Cards. Download your files to the hard disk storage device that you will access with Final Cut Pro. Be sure to also archive copies of your AVC-Intra footage on a separate storage device for safekeeping.

When downloading your AVC-Intra media files, keep the following recommendations in mind:

  • Copy the entire contents of the P2 card or hard disk to a folder or disk image. This enclosing folder or disk image must have a unique name. (This name will be the reel name in Final Cut Pro.) After you copy the media, do not change the directory names or filenames or otherwise modify the files that youʼve copied. Doing so may jeopardize your ability to later reconform offline sequences to the original source media.

  • Do not nest folders of P2 content within each other.

  • Do not place the contents of the P2 volume in your Capture Scratch folder.

Restrictions When Working with AVC-Intra

The following restrictions apply when working with AVC-Intra footage:

  • AVC-Intra footage is supported on Intel-based Mac computers only.

  • Full video preview of AVC-Intra footage requires an Intel-based Mac computer with two dual-core processors. An icon indicating limited preview playback appears when AVC-Intra footage cannot be played back at its full frame rate.