Using the Record Button

One of the simplest ways to create keyframes is to use the Record button. When Record is enabled, a keyframe is created for any parameter that is adjusted.

Note: When Record is enabled, keyframes are created whether you adjust the object onscreen, in the HUD, or in the Inspector.

Figure. Canvas window showing the Record button in both off and on states.

When keyframing (Record) is enabled, the changes that you apply to the object are applied at the current playhead position (viewable in the mini-Timeline at the bottom of the Canvas). A keyframe is automatically added (though no indicator appears). If you move the playhead to a new position and change the shape or position of the object, you create a new keyframe. Motion automatically figures out the shape and position of the object during the frames between the two keyframes you set.

Important: When Record is enabled, a red keyframe appears in the center of the selected object. When moving the object in the Canvas, do not click the keyframe in the center of the object as you are actually selecting and repositioning that keyframe instead of the object’s current position.

To scale an object over time using the Record button
  1. Click the Record button (or press A) to turn on keyframe recording.

    You can also choose Mark > Record Animation.

  2. Select an object in the Canvas.

  3. Move the playhead to a new time position.

  4. Resize the object by dragging a scale handle.

  5. Click the Record button (or press A again) to turn off keyframe recording.

    The object is scaled over the interval you set. In this same way, you can keyframe any of the transformation parameters for your object.

You can also Control-click the object to display a shortcut menu with options for modifying the Pivot, Shear, Drop Shadow, Four Corner, and Crop parameters. For example, choose Transform from the shortcut menu to activate scale and rotation handles in the Canvas. For more information on object transformations in the Canvas, see Transforming Objects and Layers.

Figure. Canvas window showing shortcut menu for an object.

When the Record button is on, each time you move the playhead to a new frame any change you make to an object automatically generates new keyframes. When animating an object’s position, an animation path is created.

Figure. Canvas window showing an animated object.

Note: To view the animation paths of keyframed objects, ensure that Animation Path is selected in the View pop-up menu (in the upper-right corner of the main window, above the Canvas).

Figure. Canvas window showing View pop-up menu.

When the Record button is off, changes you make modify the entire animation globally. For example, if an object is keyframed to fly from the lower left to the center of the screen, dragging the object to the right when the Record button is off moves the entire path to the right.

Figure. Canvas window showing an animation path being moved all at once.

Note: If you are positioned on a previously set keyframe, any changes you make modify that individual keyframe rather than the entire curve, regardless of whether the Record button is on or off.