Using Image and Geometry Objects

There are two ways that image and geometry objects can be used in a replicator: As an element source or as a shape source. When used as an element source, the image or geometry object is replicated to create the repeating elements in the pattern—the “tiles” in the onscreen “mosaic.” When used as a shape source, the image or geometry object specifies the shape of the replicator pattern on screen. In other words, elements are positioned along the edge of the image or shape. The following section describes how to use image and geometry objects as shape sources and element sources.

To use an image as the source of the onscreen elements
  1. Import the image you want to use as the source for your repeating elements.

  2. Select the image, then do one of the following:

    • Click the Replicate button in the Toolbar.

    • Press L.

    • Choose Object > Replicate.

    The image is replicated.

To use an image as the shape source of the replicator pattern
  1. Import the image you want to use as the pattern shape in an existing replicator.

  2. In the Replicator tab, choose Image from the Shape pop-up menu.

    The Image Source well appears in the Inspector and HUD.

    Figure. Replicator tab showing Image Source well.
  3. From the Layers tab, drag the image to the Image Source well.

  4. When the pointer becomes a curved arrow, release the mouse button.

    A thumbnail of the image appears in the well.

    Note: You may want to disable the source image in the Layers tab so it is not visible in your project.

To use a geometry shape as the source of the onscreen elements
  1. Create or import the geometry object (shape or paint stroke) you want to use as the source for your repeating elements.

  2. Select the geometry object, then do one of the following:

    • Click the Replicate button in the Toolbar.

    • Press L.

    • Choose Object > Replicate.

    The geometry is replicated.

To use a geometry object as the shape source of the replicator pattern
  1. Import (or draw) the shape you want to use as the pattern shape in an existing replicator.

  2. In the Replicator tab, select Geometry from the Shape pop-up menu.

    The Shape Source well appears in the Inspector and HUD.

    Figure. Replicator tab showing Image Source well.
  3. From the Layers tab, drag the shape to the Shape Source well.

  4. When the pointer becomes a curved arrow, release the mouse button.

    A thumbnail of the shape appears in the well and is used as the source for the shape of the replicator.

    Note: You may want to disable the source shape in the Layers tab so it is not visible in your project.

    When you set the Shape parameter to Geometry, the Shape Source, Points, and Offset parameters appear in the Replicator tab. Use these controls to modify the effect of the geometry pattern in the Canvas.