Animating Text

Text can be animated using behaviors, keyframes, or a combination of both. While you can apply different behavior types (Basic Motion, Parameter, or Simulation) to text, Motion has special class of text behaviors. Text behaviors create animation by applying a range of values to text parameters specific to titling effects—without creating keyframes.

For more information on Basic Motion, Parameter, and Simulation behaviors, see Using Behaviors.

Text behaviors are an ideal way to test different text treatments without setting keyframes. You can quickly adjust the rate of an applied behavior using the behavior’s HUD and watch as the animation updates in the Canvas. For more control, you can access all of the parameters for a behavior in the Inspector. If your project requires specific timing and positioning of text, you can use behaviors to test effects and then create keyframes after you know what you want to do. Or you can create keyframes from the applied text behaviors by using the Convert to Keyframes feature. This approach allows you to fine-tune the animation created by the text behaviors.

Of course, behaviors are not required to animate text. You can create text animation via traditional keyframing, or by combining both techniques.

Note: Although you can apply keyframes and behaviors to text, you’ll need to think about the effect you are trying to create because this workflow can defeat the purpose of behaviors. Mixing keyframes and behaviors can also yield unexpected results. For more information on combining behaviors and keyframes, see Combining Behaviors with Keyframes.

You can animate text as a whole or as individual characters (glyphs). Format parameters such as text position, scale, rotation, tracking, and style attributes such as outline, glow, and drop shadow can be animated. Text can be placed and animated on a path, used as an image mask source, or used as a particle or replicator cell source.