Animating with the Adjust Glyph Tool

The Adjust Glyph tool allows you to animate text characters independently of their text layers.

To animate text characters with the Adjust Glyph tool
  1. Select the text object that contains the glyph(s) that you want to modify.

  2. Select the Adjust Glyph tool from the 2D transform tools in the Toolbar.

    Figure. Toolbar showing the Adjust Glyph tool.

    Selecting the Adjust Glyph tool activates glyph transform handles in the Canvas and adds additional controls to the Text Hud.

  3. In the Text HUD, ensure that the Attribute pop-up menu is set to Transform Glyph.

    When Transform Glyph is selected, you can modify and animate the position, rotation, and scale of the text characters. You can choose other options from the Attribute pop-up menu to activate transform handles that modify Face, Outline, Glow and Drop Shadow parameters of the text characters.

  4. Move the playhead to the frame where you want the animation to begin, and click the Record button (A) to turn on keyframing.

  5. In the Canvas, select and drag one or more glyphs to a new position—the start position of the animation sequence.

    Figure. Canvas showing starting point of animation.
  6. Go to the frame you want the animation to end, and drag the glyphs to their ending positions.

    Figure. Canvas showing end point of animation, and visible animation path.

    An editable animation path is created for the keyframed glyphs. You can add and remove control points and change the shape of the path in the Canvas. For more information on working with animation paths, see Manipulating Animation Paths in the Canvas.

  7. Move the playhead back to the start frame and play the project (press the Space bar).

    The glyphs animate from their starting positions to their ending positions.

    Note: The other options in the Attribute pop-up menu, Face, Outline, Glow, and Drop Shadow, can be animated in the same manner as the Transform Glyph option.

The animation path can be edited in the Canvas. For more information, see Manipulating Animation Paths in the Canvas.