Stylize Filters

Unlike distortion filters, which warp and deform an image, filters in the stylize subcategory make an image appear as if it was created with a different medium.

Add Noise

This filter adds an overlay noise of the selected type to an image. This filter causes rasterization in 3D groups.

Figure. Canvas showing effect of the Add Noise filter.
Parameters in the Inspector
  • Amount: Sets the amount of noise added to the image.
  • Monochrome: Sets whether the added noise is monochrome or color.
  • Autoanimate: Sets whether the noise is animated automatically.
  • Random Seed: Sets the seed used to generate the position of the noise. This parameter is only available if Autoanimate is deselected.
  • Mix: Sets what percentage of the original image is blended with the filtered image.
HUD Controls

The HUD contains the following controls: Amount, Type, Monochrome, Blend Mode, Autoanimate, and Random Seed.

Bad Film

This filter simulates old or damaged film and/or playback equipment.

This filter causes rasterization in 3D groups.

Figure. Canvas showing before and after effect of Bad Film filter.
Parameters in the Inspector
  • Focus Amount: Sets the amount of blur applied to the image, simulating a projector lens going in and out of focus.
  • Focus Variance: Varies the amount defined in the Focus Amount parameter. For example, if Focus Amount is set to 3 and Focus Variance set to 1, the Focus Amount varies between 2 and 4.
  • Brightness Amount: Simulates underexposed footage or an inconsistent projector bulb by lightening and darkening the image.
  • Brightness Variance: Varies the amount defined in the Brightness Amount parameter. For example, if Brightness Amount is set to 2.5 and Brightness Variance set to 2, the Brightness Amount varies between .5 and 4.5.
  • Saturate Amount: Adjusting this parameter simulates a variety of aged film stocks. Values below 0 lower the saturation, creating a faded film appearance. A value of –100 removes all saturation to simulate black-and-white film. Values above 0 simulates oversaturation.
  • Saturate Variance: Varies the amount defined in the Saturate Amount parameter. For example, if Saturate Amount is set to –20 and Saturate Variance set to 10, the Saturate Amount varies between –30 and –10.
  • Scratches: Simulates scratches on film. The higher the value, the more scratches.
  • Hairs: Simulates hairs on film. The higher the value, the more hairs.
  • Dust: Simulates dust or dirt on film. The higher the value, the more dirt.

    Tip: Hair, dust, and scratches occur with some random variance and may not appear on every frame. If you don’t see any effect from adjusting these sliders, play the clip and observe the effect over the duration of the shot.

  • Jitter Amount: Simulates the look of a film projector which has a problem with its gate. Increasing the amount of jitter increases the appearance of horizontal shake in the film.
  • Jitter Variance: Varies the amount defined in the Jitter Amount parameter. For example, if Jitter Amount is set to .25 and Jitter Variance set to .05, the Jitter Amount varies between .2 and .3.
  • Grain: Sets the amount of grain, allowing you to simulate different types of film stock.
  • Frequency of Change: Defines how often (in frames), the values set in the parameters with variance are recalculated. For example, if Frequency of Change is set to 30, and Jitter Amount and Jitter Frequency are set to values greater than 0, the jitter parameters are recalculated every 30 frames, creating additional randomness.
  • Random Seed: A slider that lets you pick a new random seed number. This number is used to randomly generate new sequences of values, based on the other parameters of this behavior.
  • Mix: Sets what percentage of the original image is blended with the filtered image.
HUD Controls

The HUD contains the following controls: Focus Amount, Focus Variance, Brightness Amount, Brightness Variance, Saturate Amount, Saturate Variance, Scratches, Hairs, Dust, Jitter Amount, Jitter Variance, Grain, Frequency of Change, and Random Seed.

Bad TV

This filter simulates poor analog television reception, adding attributes like exaggerated video field scan lines, static and roll. This filter causes rasterization in 3D groups.

Figure. Canvas showing effect of the Bad TV filter.
Parameters in the Inspector
  • Waviness: Sets the amount of horizontal offset applied to the video fields.
  • Roll: Sets the amount of vertical offset applied to the image. The entire image is displayed, but the image is split along the roll line, with the otherwise missing part of the footage shown joined along the roll line.
  • Static: Sets the amount of static added to the image.
  • Color Synch: Sets the amount of horizontal RGB channel offset applied to the image.
  • Saturate: Sets the amount of color saturation applied to the image. Negative values reduce saturation, positive values add saturation.
  • Scan Line Brightness: Sets the brightness of the video field scan lines added to the image.
  • Scan Line Thickness: Sets the thickness of the video field scan lines added to the image.
  • Scan Line Distance: Sets the distance between each of the video field scan lines added to the image.
  • Mix: Sets what percentage of the original image is blended with the filtered image.
HUD Controls

The HUD contains the following controls: Waviness, Roll, Static, Color Synch, Saturate, Scan Line Brightness, Scan Line Thickness, and Scan Line Distance.

Circle Screen

This filter reduces an image to a high-contrast grayscale version of itself. It then screens it using a pattern of concentric circles, simulating a sort of etched screening technique. The image is represented by varying thicknesses in the circular pattern.

This filter causes rasterization in 3D groups.

Figure. Canvas showing effect of the Circle Sceen filter.
Parameters in the Inspector
  • Center: Sets the position of the center of the circle screen.
  • Scale: Sets the scale of the circle screen.
  • Contrast: Sets the contrast level.
  • Mix: Sets what percentage of the original image is blended with the filtered image.
HUD Controls

The HUD contains the following controls: Scale and Contrast.

Circles

This filter adds elliptical facets to an image, giving it a mosaic-like appearance. Each facet takes a color sample from the center of itself. Unlike some of the other mosaic filters, the edges of the facets do not join, so part of the untouched image is displayed between the facets.

This filter causes rasterization in 3D groups.

Figure. Canvas showing effect of the Circles filter.
Parameters in the Inspector
  • Size: Sets the size of the facets.
  • Falloff: Sets the amount of alpha blending done at the edges of the each facet.
  • Invert: Sets whether the facets are elliptical or tiles with elliptical cut-outs.
  • Mix: Sets what percentage of the original image is blended with the filtered image.
HUD Controls

The HUD contains the following controls: Size, Falloff, and Invert.

Color Emboss

This filter traces high-contrast edges in the image with darker versions of the color already in the image. This gives the object the appearance of being stamped into the Canvas, while retaining the colors of the original image. The Direction and amount of Relief can be customized.

Figure. Canvas showing effect of the Color Emboss filter.
Parameters in the Inspector
  • Direction: Sets the angle of direction of the offset emboss.
  • Relief: Sets the amount of the offset.
  • Crop: Sets whether or not the image is cropped beyond its original borders.
  • Mix: Sets what percentage of the original image is blended with the filtered image.
HUD Controls

The HUD contains the following controls: Direction, Relief, and Crop.

Crystallize

This mosaic filter simulates the effect of viewing an image through a pane of glass with irregular facets patterned into it. These facets give an image a crystallized appearance. This filter is automatically animated, and the facets appear to shift and turn according to the value in the Speed parameter. To prevent the facets from moving, set the Speed to zero.

This filter causes rasterization in 3D groups.

Figure. Canvas showing effect of the Crystallize filter.
Parameters in the Inspector
  • Size: Sets the size of the facets.
  • Speed: Sets the speed of the animation of the facets.
  • Smooth: Sets whether facet colors are based on average values in the area they are replacing, or single samples taken from the center of the facet.
  • Feathering: Sets the amount of feathering that is applied to the edges of the facets.
  • Mix: Sets what percentage of the original image is blended with the filtered image.
HUD Controls

The HUD contains the following controls: Size, Speed, Smooth, and Feathering.

Edge Work

This filter reduces an image to a high-contrast, grayscale version of itself. The detail in this grayscale image can then be reduced and smoothed using various parameters to create an image that resembles something hand-drawn. Depending on the amount of smoothing you apply, many different effects are possible with this filter.

This filter causes rasterization in 3D groups.

Figure. Canvas showing effect of the Edge Work filter.
Parameters in the Inspector
  • Radius: Sets the radius of transition between light and dark areas.
  • Blur: Sets the amount the image should be blurred before edge detection.
  • Amount: Sets the amount of contrast between light and dark areas.
  • Smoothness: Sets the smoothness of the edge lining.
  • Mix: Sets what percentage of the original image is blended with the filtered image.
HUD Controls

The HUD contains the following controls: Radius, Blur, Amount, and Smoothness.

Edges

An edge detection filter that examines the luminance of an image to derive the high contrast borders between different regions of brightness. These edges are then traced, and all other detail is replaced by black. The amount of eliminated detail depends on the value of the Intensity parameter. The colors of the resulting highlights are intensified variants of the colors from the original image.

This filter causes rasterization in 3D groups.

Figure. Canvas showing effect of the Edges filter.
Parameters in the Inspector
  • Intensity: Sets the intensity of the edges.
  • Mix: Sets what percentage of the original image is blended with the filtered image.
HUD Controls

The HUD contains the following controls: Intensity and Mix.

Extrude

Gives an object simulated depth, by creating a “front” and “back” side, then offsets them and extrudes the edges so they connect.

Note: Because this filter only simulates depth, an object with the Extrude filter applied does not interact with 3D aspects of Motion.

This filter causes rasterization in 3D groups.

Figure. Canvas showing effect of the Extrude filter.
Parameters in the Inspector
  • Angle: Sets the angle at which the object is extruded.
  • Distance: Sets the distance the object is extruded.
  • Clipping: Sets the distance at which the extrusion is clipped.
  • Back Size: Sets the size of the back object, as a proportion of its original size.
  • Face Brightness: Sets a brightness level applied to the face of the object.
  • Front Brightness: Sets a brightness level applied to the front of the object.
  • Back Brightness: Sets a brightness level applied to the back of the object.
  • Gradient: Selects a gradient preset to be applied to the object. Can also be used to edit a custom gradient. The gradient is applied only if the Extrude Style is set to Gradient.
  • Mix: Sets what percentage of the original image is blended with the filtered image.
HUD Controls

The HUD contains the following controls: Angle, Distance, Clipping, Back Size, Face Brightness, Front Brightness, Back Brightness, Extrude Style, and Gradient.

Halftone

This filter reduces an image to a black and white version of itself, simulating the halftone screening method for print, in which the shadows and highlights of an image are recreated using patterns of small and large dots.

This filter causes rasterization in 3D groups.

Figure. Canvas showing effect of the Halftone filter.
Parameters in the Inspector
  • Center: Sets the position of the center of the halftone dots.
  • Angle: Sets the angle of the alignment of the dots.
  • Scale: Sets the scale of the halftone dots.
  • Contrast: Sets the amount of contrast between the lightest and darkest dots.
  • Mix: Sets what percentage of the original image is blended with the filtered image.
HUD Controls

The HUD contains the following controls: Angle, Scale, and Contrast.

Hatched Screen

This filter reduces an image to a black and white version of itself, simulating a halftone pen-and-ink method of shading an image, in which the shadows and highlights of an image are recreated using hatched patterns of lines.

This filter causes rasterization in 3D groups.

Figure. Canvas showing effect of the Hatched Screen filter.
Parameters in the Inspector
  • Center: Sets the position of the center of the hatched screen.
  • Angle: Sets the angle of the hatched screen.
  • Scale: Sets the scale of the hatched screen.
  • Skew: Sets the amount of skew of the hatched screen.
  • Stretch: Sets the amount of stretch of the hatched screen.
  • Contrast: Sets the relative amount of contrast between light and dark areas.
  • Mix: Sets what percentage of the original image is blended with the filtered image.
HUD Controls

The HUD contains the following controls: Angle, Scale, Skew, Stretch, and Contrast.

Highpass

This filter emphasizes areas of detail in an image, and stylizes the colors in the resulting image to create a psychedelic display. This filter causes rasterization in 3D groups.

Figure. Canvas showing effect of the Highpass filter.
Parameters in the Inspector
  • Radius: Sets the amount of variance of detail to consider. Values range from 0 (entire range of color) to 100 (only the most detailed portions).
  • Amount: Sets the amount of emphasis.
  • Mix: Sets what percentage of the original image is blended with the filtered image.
HUD Controls

The HUD contains the following controls: Radius and Amount.

Indent

Creates a shiny, bump-mapped appearance on an image, giving the appearance of “depressed” and “flat” areas. This filter causes rasterization in 3D groups.

Figure. Canvas showing effect of the Indent filter.
Parameters in the Inspector
  • Softness: Sets the softness of the transition between the flat and raised areas.
  • Brightness: Sets the level of brightness of the object.
  • Ambient: Sets the amount of ambient light hitting the object.
  • Highlight Brightness: Sets the amount of brightness applied to the highlights of the object.
  • Highlight Sharpness: Sets the degree of sharpness applied to the highlights of the object.
  • Light Rotation: Sets the angle, in degrees, at which the ambient light hits the object.
  • Depth: Sets the amount of depth between the flat and raised areas.
  • Height Map: An image well that displays a thumbnail of the height map chosen. If present, the height map is used to determine the flat and raised areas of the object.
  • Stretch To Fit: Sets whether the Height Map is stretched to fit the dimensions of the filtered object. By default, this checkbox is selected. If it is deselected, the following four parameters are available to edit:
    • Height Map X Scale: Sets the scaling used to determine the width of the Height Map.
    • Height Map Y Scale: Sets the scaling used to determine the height of the Height Map.
    • Height Map X Offset: Sets the amount of offset used to position the Height Map horizontally.
    • Height Map Y Offset: Sets the amount of offset used to position the Height Map vertically.
  • Mix: Sets what percentage of the original image is blended with the filtered image.
HUD Controls

The HUD contains the following controls: Softness, Brightness, Ambient, Highlight Brightness, Highlight Sharpness, Light Rotation, Depth, Height Map, Map Channel, and Stretch To Fit.

Line Art

Performs an edge detection of the high-contrast borders between regions of differing brightness in an object, tracing the edges and reducing all other detail in the image to the color specified by the Paper Color parameter. The color of the resulting outline can also be customized. The result is to simulate the look of a line drawing on paper.

This filter causes rasterization in 3D groups.

Figure. Canvas showing effect of the Line Art filter.
Parameters in the Inspector
  • Threshold: Sets the threshold of edge detection.
  • Smoothness: Sets the level of smoothness of transition between the lines and the background.
  • Paper Color: Sets the color of the paper. The color controls can be expanded with the disclosure triangle to reveal Red, Green, and Blue sliders to more precisely select the color.
  • Paper Opacity: Sets the opacity of the paper.
  • Ink Color: Sets the color of the ink used in the line drawing.
  • Mix: Sets what percentage of the original image is blended with the filtered image.
HUD Controls

The HUD contains the following controls: Threshold, Smoothness, Paper Color, Paper Opacity, and Ink Color.

Line Screen

This filter reduces an image to a high-contrast grayscale version of itself. It then screens the image using a pattern of straight lines, simulating a sort of etched screening technique. The image is represented by varying thicknesses in the pattern of the parallel lines.

This filter causes rasterization in 3D groups.

Figure. Canvas showing effect of the Line Screen filter.
Parameters in the Inspector
  • Center: Sets the position of the center of the line screen.
  • Angle: Sets the angle of the line screen.
  • Scale: Sets the scale of the line screen.
  • Skew: Sets the amount of skew of the line screen.
  • Stretch: Sets the amount that the line screen is stretched.
  • Contrast: Sets the relative amount of contrast between light and dark areas.
  • Mix: Sets what percentage of the original image is blended with the filtered image.
HUD Controls

The HUD contains the following controls: Angle, Scale, Skew, Stretch, and Contrast.

MinMax

This filter softly patterns an image by choosing a maximum or minimum color value for pixels within the specified radius. The result erodes or dilates the light or dark areas of your object into soft, blocky regions.

This filter causes rasterization in 3D groups.

Figure. Canvas showing effect of the MinMax filter.
Parameters in the Inspector
  • Radius: Sets the radius of the effect.
  • Mix: Sets what percentage of the original image is blended with the filtered image.
HUD Controls

The HUD contains the following controls: Mode and Radius.

Noise Dissolve

Dissolves an object by adding a pattern of noise to it. Raising the value of the Dissolve Amount parameter gradually eats away at more and more of the image. The alpha channel is set to zero within the noisy areas, so background images are revealed as the Dissolve Amount increases.

Figure. Canvas showing effect of the Noise Dissolve filter.
Parameters in the Inspector
  • Dissolve Amount: Sets the percentage of pixels dissolved by noise.
  • Random Seed: Sets a number to be used as a seed for noise placement.
  • Mix: Sets what percentage of the original image is blended with the filtered image.
HUD Controls

The HUD contains the following controls: Dissolve Amount and Random Seed.

Pixellate

This filter turns an image into a mosaic of blocks using colors taken from an object. The scale of the blocks can be increased or decreased.

This filter causes rasterization in 3D groups.

Figure. Canvas showing effect of the Pixellate filter.
Parameters in the Inspector
  • Center: Sets the position of the center of the pixellation effect.
  • Scale: Sets the scale of the pixellation.
  • Mix: Sets what percentage of the original image is blended with the filtered image.
HUD Controls

The HUD contains the following control: Scale.

Posterize

This filter reduces the number of colors in your object to a set number per color channel, adjustable using the Levels parameter.

Figure. Canvas showing effect of the Posterize filter.
Parameters in the Inspector
  • Levels: Sets the number of levels of posterization.
  • Mix: Sets what percentage of the original image is blended with the filtered image.
HUD Controls

The HUD contains the following control: Levels.

Relief

Uses the color values of an object or height map to calculate height vertices, creating the appearance of a 3D height map.

Note: As this filter simulates depth, an object with the Relief filter applied does not interact with 3D aspects of Motion.

This filter causes rasterization in 3D groups.

Figure. Canvas showing effect of the Relief filter.
Parameters in the Inspector
  • Front: Sets the position of the center point of the front of the height map, determining the direction to which the height vertices are projected. Values are coordinates.
  • Front Size: Sets the size of the front object, as a proportion of its original size.
  • Back: Sets the position of the center point of the back of the height map, determining the direction from which the height vertices are projected. Values are coordinates.
  • Back Size: Sets the size of the back object, as a proportion of its original size.
  • Fuzziness: Sets the amount of fuzziness applied to the height vertices. The higher the Fuzziness value, the softer the edges of the height vertices.
  • Height Map: An image well that displays a thumbnail of the height map chosen. If present, the height map is used to calculate the height vertices.
  • Mix: Sets what percentage of the original image is blended with the filtered image.
HUD Controls

The HUD contains the following controls: Front Size, Back Size, Fuzziness, Height Map, and Map Channel.

Slit Scan

Create an animated fly-through effect by simulating the slit scan process used to create “stargate” images in science fiction films.

This filter causes rasterization in 3D groups.

Figure. Canvas showing effect of the Slit Scan filter.
Parameters in the Inspector
  • Center: Sets the position of the center of the slit.
  • Rotation: Sets the angle of rotation of the slit.
  • Speed: Sets the speed of the simulation.
  • Perspective: Sets the angle of perspective on the object.
  • Glow: Sets the amount of the glow on the slit.
  • Glow Color: Picks the color of the glow of the slit. Use the disclosure triangle to display Red, Green, and Blue sliders for more precise color selection.
  • Offset: Sets the amount of offset between what is above and what is below the slit.
  • Mix: Sets what percentage of the original image is blended with the filtered image.
HUD Controls

The HUD contains the following controls: Rotation, Speed, Perspective, Glow, Glow Color, and Offset.

Slit Tunnel

Simulates a circular version of the slit scan process used to create “warp tunnel” images in science fiction films. This filter is automatically animated to create a fly-through effect.

This filter causes rasterization in 3D groups.

Figure. Canvas showing effect of the Slit Tunnel filter.
Parameters in the Inspector
  • Center: Sets the position of the center of the tunnel.
  • Rotation: Sets the angle of rotation of the object during movement.
  • Speed: Sets the speed of the simulation.
  • Perspective: Sets the angle of perspective on the object.
  • Glow: Sets the amount of the glow at the end of the tunnel.
  • Glow Color: Picks the color of the glow at the end of the tunnel. Use the disclosure triangle to display Red, Green, and Blue sliders for more precise color selection.
  • Mix: Sets what percentage of the original image is blended with the filtered image.
HUD Controls

The HUD contains the following controls: Rotation, Speed, Perspective, Glow, and Glow Color.

Texture Screen

This filter uses a source object specified by the Map Image parameter to screen the target. The source object used can be any image, movie, or shape you want.

By default, Texture Screen behaves as if there were a black image applied to the Map Image well, which makes the target appear desaturated and washed out.

To learn how to add an object to the Map Image well, see Source Well.

This filter causes rasterization in 3D groups.

Figure. Canvas showing effect of the Texture Screen filter.
Parameters in the Inspector
  • Map Image: An image well that displays a thumbnail of the map chosen to generate the screen.
  • Center: Sets the position of the center of the texture screen.
  • Angle: Sets the angle at which the texture screen is placed.
  • Skew: Sets the amount of skew applied to the map image.
  • Stretch: Sets the amount of stretch applied to the map image.
  • Scale: Sets the scale applied to the map image.
  • Contrast: Sets the amount of contrast applied to the image by the screen.
  • Threshold: Sets the threshold of brightness of the background image used to determine the brightness of the luminance map.
  • Noise Contrast: Sets the amount of contrast added to the noise.
  • Noisiness: Sets the amount of noise.
  • Mix: Sets what percentage of the original image is blended with the filtered image.
HUD Controls

The HUD contains the following controls: Map Image, Angle, Skew, Stretch, Scale, Contrast, Threshold, Noise Contrast, and Noisiness.

Vectorize Color

Makes the object appear as multicolored polygons. Four colors are substituted over the entire color range of the object.

Figure. Canvas showing effect of the Vectorize Color filter.
Parameters in the Inspector
  • Resolution: Sets the resolution of the polygons. The smaller the value, the smaller the size of polygons in the resulting image.
  • Smoothness: Sets the smoothness of transition between the colors that you select. Values range from 0 to 1.
  • Curvaceousness: Sets the spikiness of the polygons generated by the filter. The larger the number, the more rounded each polygon.
  • First Color: Picks the first color that is substituted. The color controls can be expanded with the disclosure triangle to display Red, Green, and Blue sliders for more precise color selection.
  • Second Color: Picks the second color that is substituted.
  • Third Color: Picks the third color that is substituted.
  • Fourth Color: Picks the fourth color that is substituted.
  • Mix: Sets what percentage of the original image is blended with the filtered image.
HUD Controls

The HUD contains the following controls: Resolution, Smoothness, Curvaceousness, First Color, Second Color, Third Color, and Fourth Color.

Vignette

Simulates the light fall-off and blurring that can be seen in the corners of images as seen through some camera lenses.

This filter causes rasterization in 3D groups.

Figure. Canvas showing effect of the Vignette filter.
Parameters in the Inspector
  • Size: Sets the size of the vignette. The larger the size, the more of the object is affected by the vignette.
  • Falloff: Sets the amount of feathering applied to the border of the vignette. The higher the falloff, the softer the edge of the vignette.
  • Blur Amount: Sets the amount of blur applied to the part of the image affected by the vignette.
  • Darken: Sets the amount the affected part of image is darkened by the vignette.
  • Saturation: Sets the amount of color saturation applied to the parts of the image affected by the vignette.
  • Mix: Sets what percentage of the original image is blended with the filtered image.
HUD Controls

The HUD contains the following controls: Size, Falloff, Blur Amount, Darken, and Saturation.

Wavy Screen

This filter reduces an image to a high-contrast grayscale version of itself. It then screens the resulting image using a pattern of angled lines, simulating a sort of etched screening technique. The image is represented by varying thicknesses in the pattern of the zigzagging lines.

This filter causes rasterization in 3D groups.

Figure. Canvas showing effect of the Wavy Screen filter.
Parameters in the Inspector
  • Amplitude: Sets the amplitude of the waves.
  • Wavelength: Sets the wavelength.
  • Scale: Sets the scale of the waves.
  • Contrast: Sets the contrast of the screen.
  • Mix: Sets what percentage of the original image is blended with the filtered image.
HUD Controls

The HUD contains the following controls: Amplitude, Wavelength, Scale, and Contrast.