Tiling Filters

Tiling filters can be used to create a wide variety of geometric patterns from the simple to the complex. Tiles can be created using many different shapes and can be arranged into many new and exciting mosaics.

Kaleidoscope

This filter simulates the effect of looking at an image through a kaleidoscope. It is not automatically animated, but by animating the Offset Angle parameter you can simulate the effect of twisting the kaleidoscope’s knob to rotate the image pattern.

This filter causes rasterization in 3D groups.

Figure. Canvas showing effect of the Kaleidoscope filter.
Parameters in the Inspector
  • Center: Sets the position of the center of the kaleidoscope.
  • Segment Angle: Sets the angle at the tip of each triangular tile.
  • Offset Angle: Sets the rotation of the whole kaleidoscope. Values range from 0 to 360.
  • Partial Segments: This checkbox sets whether partial segments are used to complete the radius of the kaleidoscope. When Partial Segments is deselected, segments may be distorted in order to map them across the radius of the kaleidoscope with facets of equal size.
  • Mix: Sets what percentage of the original image is blended with the filtered image.
HUD Controls

The HUD contains the following controls: Segment Angle and Offset Angle.

Kaleidotile

Simulates looking through a kaleidoscope with rectangular facets. It is not automatically animated, but by animating the Angle parameter you can simulate the effect of twisting the kaleidoscope to rotate the image pattern.

This filter causes rasterization in 3D groups.

Figure. Canvas showing effect of the Kaleidotile filter.
Parameters in the Inspector
  • Center: Sets the origin of the kaleidotile effect.
  • Width: Sets the width of the panels of the kaleidotile effect.
  • Height: Sets the height of each of the panels.
  • Angle: Sets the angle of rotation of the panels.
  • Mix: Sets what percentage of the original image is blended with the filtered image.
HUD Controls

The HUD contains the following controls: Width, Height, and Angle.

Offset

Treats an object as a tile, offsetting its horizontal and vertical origins but displaying the entire object nevertheless. This filter causes rasterization in 3D groups.

Figure. Canvas showing effect of the Offset filter.
Parameters in the Inspector
  • Horizontal Offset: Sets the horizontal offset of the object.
  • Vertical Offset: Sets the vertical offset of the object.
  • Mix: Sets what percentage of the original image is blended with the filtered image.
HUD Controls

The HUD contains the following controls: Horizontal Offset and Vertical Offset.

Parallelogram Tile

Simulates looking through a kaleidoscope with facets made of parallelograms. It is not automatically animated, but by animating the Angle parameter you can simulate the effect of twisting the kaleidoscope to rotate the image pattern.

This filter causes rasterization in 3D groups.

Figure. Canvas showing effect of the Parallelogram Tile filter.
Parameters in the Inspector
  • Center: Sets the position of the origin of the parallelogram tiles.
  • Angle: Sets the angle of rotation of the panels.
  • Acute Angle: Sets the acute angle at which the parallelogram sides meet.
  • Tile Size: Sets the size of the panels.
  • Mix: Sets what percentage of the original image is blended with the filtered image.
HUD Controls

The HUD contains the following controls: Angle, Acute Angle, and Tile Size.

Perspective Tile

Endlessly tiles an image, mapping it onto a grid that can be positioned in simulated 3D space. Can create an endlessly repeating video wall stretching off into the distance.

This filter causes rasterization in 3D groups.

Figure. Canvas showing effect of the Perspective Tile filter.
Parameters in the Inspector
  • Top Left: Sets the position of the top-left corner of the grid.
  • Top Right: Sets the position of the top-right corner of the grid.
  • Bottom Right: Sets the position of the bottom-right corner of the grid.
  • Bottom Left: Sets the position of the bottom-left corner of the grid.
  • Mix: Sets what percentage of the original image is blended with the filtered image.
HUD Controls

None.

Random Tile

Tiles your object in an irregular pattern with circular panels. This filter causes rasterization in 3D groups.

Figure. Canvas showing effect of the Random Tile filter.
Parameters in the Inspector
  • Center: Sets the center point on the object from which the tiles are generated. Values are coordinates.
  • Radius: Sets the radius of each tile.
  • Feathering: Sets the amount of feathering applied to the edges of each tile.
  • Seed: Sets a number to be used as a seed for tile placement and stacking.
  • Mix: Sets what percentage of the original image is blended with the filtered image.
HUD Controls

The HUD contains the following controls: Radius, Feathering, and Seed.

Tile

This filter tiles an image. The number of duplicates of the image that appear depends on the value of the Scale parameter.

This filter causes rasterization in 3D groups.

Figure. Canvas showing effect of the Tile filter.
Parameters in the Inspector
  • Center: Sets the position of the origin of the tiles.
  • Skew: Sets the amount of skew applied to the tiles.
  • Scale: Sets how much the tiles are scaled.
  • Stretch: Sets the amount tiles are stretched vertically.
  • Angle: Sets the angle of rotation of the tiles.
  • Mix: Sets what percentage of the original image is blended with the filtered image.
HUD Controls

The HUD contains the following controls: Skew, Scale, Stretch, and Angle.

Triangle Tile

Tiles your object with triangular shaped panels. The effect is similar to one of the kaleidoscope filters. It is not automatically animated, but by animating the Angle parameter you can simulate the effect of twisting the kaleidoscope to rotate the image pattern.

This filter causes rasterization in 3D groups.

Figure. Canvas showing effect of the Triangle Tile filter.
Parameters in the Inspector
  • Center: Sets the origin of the tile.
  • Angle: Sets the angle of rotation of the triangles.
  • Tile Size: Sets the size of the triangles.
  • Mix: Sets what percentage of the original image is blended with the filtered image.
HUD Controls

The HUD contains the following controls: Angle and Tile Size.