Applying and Removing Filters

Each filter affects how a specific object is displayed, and is applied directly to objects in the Canvas, Layers tab, or the Timeline.

Important: The application of some filters can cause a group to be rasterized. When a group is rasterized, it is converted into a bitmap image. In 2D groups, the application of any filter causes rasterization. In 3D groups, the application of certain filters causes rasterization. For more information on rasterization, see Filters and Rasterization.

To apply a filter
Do one of the following:
  • Drag a filter to an object in the Canvas, Layers tab, or the Timeline.

  • Select an object in the Canvas, Layers tab, or Timeline, then select a filter from the Library stack and click Apply in the Preview area.

  • Select an object in the Canvas, Layers tab, or Timeline, and in the Toolbar, select the Add Filter icon, then select a category and a filter to apply.

To remove a filter from an object
  1. Select a filter that’s been applied to an object in the Layers tab, Timeline, or Filters tab of the Inspector.

  2. Do one of the following:

    • Choose Edit > Delete.

    • Press Delete.

To modify a filter on an object
  1. Select a filter that’s been applied to an object in the Layers tab, Timeline, or Filters tab of the Inspector.

  2. Adjust parameters in the Inspector or the HUD.

Applying Multiple Filters to an Object

You can apply any number of filters to an object in Motion. When multiple filters are applied to a single object, they all work together to create a final look for the object. Multiple filters appear under the object to which they are applied.

Figure. Layers tab and Timeline tab showing filters applied to an object.

Note: Remember that the more filters you use in a project, the more you impact the performance of Motion.

Improving Performance with Filters

When applying filters to several different layers in Motion, it is recommended that you apply the filters to the layers’ parent group. Also, when applying filters to very large groups (such as a group containing a growing particle system), you should select the Fixed Resolution checkbox in the Group tab of the Inspector. When Fixed Resolution is selected, layers that are in the group but are outside of the Canvas are cropped to the size of the group defined in the parameter. The Group tab is only available when a group is selected. For more information, see Fixing the Size of a Group.

Note: When enabled, the Fixed Resolution parameter crops the group to the size specified in the Fixed Width and Fixed Height parameters around the anchor point of the group.

Where Filters Appear

After you apply a filter, it appears underneath the object to which it is applied in the Layers tab and the Timeline.

Figure. Layers tab and Timeline tab showing a filter applied to an object.

The most recently applied filters appear at the top of the Filters tab of the Inspector.

Figure. Filters tab in the Inspector.

When you apply a filter to an object, the filter retains its default settings. For example, the Bevel filter applies a border with a Light Angle of 0 degrees, Bevel Width of 0.2, Opacity of 0.8, and Light Color set to white. You can modify those default settings in the Filters tab or the Inspector or in the HUD.

Special Considerations When Applying Filters to Text and Groups

Filters affect text, 2D, and 3D groups in different ways. For more information on applying filters to 2D groups, see 2D Group Properties. For information on applying filters to 3D groups, see 3D Group Properties. For information on applying filters to text, see Adding Behaviors and Filters to Text.