The Difference Between Shapes, Paint Strokes, and Masks

Shapes are primarily used to create all kinds of visual elements. They work like any other object, except that they are created in Motion and are stored within your project file. A single shape can be used as a background or colored graphic in a composition, or you can create complex illustrations using many shapes. Each illustration below is composed of shapes created within Motion.

Figure. Canvas window showing an examples of a character drawn using the Bezier tool and a Replicator using a Bezier shape.

You can create a paint stroke from scratch, or convert an existing shape to a paint stroke. Unlike shapes that are created one point at a time, a paint stroke is created in one continuous movement. You can use the stroke as a whole, or create unique graphic elements that can be drawn on over time. While paint strokes share the same parameters as all other shapes, they have additional specialized parameters.

Figure. Canvas window showing a paint stroke with applied sequence paint behavior.

Masks, on the other hand, are used to create regions of transparency in layers. While shapes work as objects by themselves, masks must be assigned to an object to have an effect. For example, if you have a picture in which you want to isolate the foreground subject, you can create a mask to cut out the background.

Figure. Canvas window showing a masked object.

Like any other layers, shapes, masks, and paint strokes can be animated using behaviors and keyframes. Shapes also have their own special category of behaviors. What’s more, you can also animate the control points used to create each shape or mask in your project. This allows you to animate the actual form of each shape, in addition to the shape’s basic position, rotation, and scale parameters.