Using Behaviors

You can use behaviors to animate objects using simple graphical controls. With behaviors, you can easily create basic motion effects or complex simulated interactions between multiple objects. You can add behaviors to objects (cameras, lights, layers, or groups) or properties in a project to create animated effects without needing to create or adjust keyframes. Drag a behavior onto an object, and the object is automatically animated based on the type of behavior you applied. You can customize behavior parameters in the HUD or in the Behaviors tab of the Inspector to change a behavior’s effect.