Replicators and Rasterization

When a group becomes rasterized, all layers within that group—including replicators—are affected and may no longer interact with other layers and groups as expected.

Note: A replicator can be rasterized independently of the group in which it lives. This affects how the replicator interacts with objects within its own group. For example, applying a Circle Blur filter to a replicator causes the replicator to no longer intersect with other objects in the same group. The same operations that cause a 3D group to rasterize cause a 3D replicator to rasterize. To minimize this effect, apply the filter directly to the replicator’s source object, or deselect the 3D checkbox in the Replicator tab.

In the following illustrations, the nonrasterized 2D group that contains the replicator is set to the Add blend mode. The replicator interacts with the group beneath it in the layer stack.

Figure. Layers tab and Canvas window showing an unrasterized replicatior.

In the next illustrations, the group that contains the replicator is rasterized. (The rasterization is triggered by setting the Opacity parameter of the group to 90%.) As a result of the rasterization, the replicator’s Add blend mode no longer interacts with the group beneath it in the layer stack. Notice that the group icon for the rasterized group now appears with a rasterization frame around the icon (the icon immediately to the left of the Elements group.

Figure. Layers tab and Canvas window showing the replicator when rasterized.

A rasterized 3D group as a whole can no longer intersect with objects outside of its group. In the following illustration on the left, the nonrasterized group that contains the replicator intersects with an image from another group. In the illustration on the right, a Gradient Blur filter applied to the replicator group has caused the replicator group to rasterize. As a result, the replicator no longer intersects with the image from another group.

Note: Unlike vector graphics, rasterized groups may lose quality when scaled.

Figure. Canvas window showing a 3D replicator before and after rasterization.

Note: When a group is rasterized, cameras and lights in the project still interact with objects within the rasterized group.

For more information on rasterization and 3D groups, see Groups and Rasterization.