Filters and Rasterization

The application of some filters can cause a group to be rasterized. When a group is rasterized, it is converted into a bitmap image. In 2D groups, the application of any filter causes rasterization. In 3D groups, the application of certain filters causes rasterization.

For more information on rasterization and 3D groups, see Groups and Rasterization.

The following filters force rasterization of 3D groups:

Blur
  • Circle Blur

  • Compound Blur

  • Gradient Blur

  • Movement Blur

  • Radial Blur

  • Variable Blur

  • Zoom Blur

Border

All Border filters force rasterization of 3D groups.

Color Correction
  • Colorize

  • Equalize

  • Negative

  • Saturate

  • Tint

Distortion

All Distortion filters force rasterization of 3D groups.

Glow
  • Light Rays

Matte
  • Matte Magic

Sharpen
  • Unsharp Mask

Stylize
  • Bad TV

  • Bad Film

  • Circle Screen

  • Circles

  • Crystallize

  • Edge Work

  • Edges

  • Extrude

  • Halftone

  • Hatched Screen

  • Highpass

  • Indent

  • Lens Flare

  • Line Art

  • Line Screen

  • MinMax

  • Pixellate

  • Relief

  • Slit Scan

  • Slit Tunnel

  • Texture Screen

  • Vignette

  • Wavy Screen

Tiling

All Tiling filters force rasterization of 3D groups.

Time

All Border filters force rasterization of 3D groups.

Video
  • Deinterlace