Video Filters Installed with Final Cut Pro

The following sections provide a short description of each type of video filter, followed by a detailed list of available filters of that kind.

Blur Filters

Blur filters are commonly used to make stylized background graphics out of video clips. With enough blur applied, you can turn almost any video image into a stylized blend of colors and shapes.

Filter
Result
Channel Blur
Gives you control over blurring each color channel of an image. The Channel Blur filter can be applied selectively to each of the different color channels of the image: red, green, blue, and alpha. Blurring individual channels allows you to create customized glow effects by retaining sharpness in selected channels while softening others.
Circle Blur
Creates a circular blur within an image, specified by a center point that sets the center of the blur effect, and a radius that sets the size of the affected region. The amount of blur within the affected area can also be customized. This filter is useful for quickly blurring a limited area within an image.
Compound Blur
Blurs an image using the specified channel of a designated map image. You can use any shape, still image, or movie file as the map image. You can select any or all of the red, green, blue, alpha, or luminance channels to create the overall shape of the blur.
Defocus
Blurs an image while creating a controlled glow effect in brighter areas of the image. The resulting image has a lens aperture–shaped structure around the highlights. The shape of the blurred glow around the affected highlights can be customized. Use this filter when you are trying to blur one image to match video or stills that were shot with a camera.
Directional Blur
Blurs an image along a specific angle. This filter creates a blurred streaking effect.
Gaussian Blur1
(FXScript version recommended)
Blurs the entire frame of a clip. A pop-up menu lets you choose which channel to blur. You can blur one or all of the color and alpha channels together or separately. The Radius slider lets you specify how much to blur the clip.
For information about the FxPlug Gaussian Blur filter, see the Motion User Manual, available in Motion Help.
Movement Blur
Analyzes movement in a clip using optical flow methods, blurs the movement, and mixes the result with the original image. This filter causes rasterization in 3D groups.
Prism
Blurs and refracts the image as if seen through a prism, creating a rainbow effect.
Radial Blur
Creates the illusion that the image is spinning about a center point. The Angle control allows you to adjust the maximum amount of blur. Adjust the smoothness of the blur using the Steps slider. You can also specify the center point in the frame about which the blur rotates.
For information about the FxPlug Radial Blur filter, see the Motion User Manual, available in Motion Help.
Soft Focus
Creates an effect that’s similar to duplicating an image and compositing it against itself, and then blurring one of the overlapping images. The advantage of this filter is that you can do this all within a single filter. The Strength parameter controls how much of the blurred image is added back to the original image, while other sliders let you control the overall, horizontal, and vertical amount of blur.
Wind Blur
Creates the illusion that the image is moving in a linear direction. Use the Angle control to adjust the direction in which the blur travels. Use the Radius slider to specify the distance between each increment of blur. Adjust the smoothness of the blur using the Steps slider.
Zoom Blur (FXScript version recommended)
Creates the illusion that the image is moving toward you or away from you. A pop-up menu lets you choose whether the blur moves in or out. The Amount slider determines the distance between increments of blur, and the Steps slider determines how smooth the blur appears.
For information about the FxPlug Zoom Blur filter, see the Motion User Manual, available in Motion Help.

Works in 32-bit floating point if your sequence is set for high-precision rendering in the Video Processing tab of the Sequence Settings window.

Border Filters

Border filters let you create borders using the total frame of your clips.

Filter
Result
Basic Border
Draws a border around the edges of the clip and ignores any alpha channel information associated with that clip. Use the Border slider to adjust the width and the Color controls to select the border color.
For information about the FxPlug Simple Border filter, see the Motion User Manual, available in Motion Help.
Bevel (FXScript version recommended)
Draws a beveled border around the edges of the clip. The Light Angle control lets you specify the direction of the light. The Bevel Width slider lets you adjust the width of the border, the Opacity slider allows you to adjust the relative strength of the bevel effect on the border, and the Light Color controls let you specify the color of the light that gives the border its beveled look.
For information about the FxPlug Bevel filter, see the Motion User Manual, available in Motion Help.

Channel Filters

Channel filters allow you to manipulate the color and alpha channels of clips in your sequence to create effects.

Filter
Result
Arithmetic
Performs an arithmetic operation, blending a specific color channel of your clip with another color. You can choose the operator used and the channel it’s applied to from pop-up menus. The Color controls allow you to specify the color with which the channel interacts.
Channel Blur
Allows you to apply varying amounts of blur to each of the color and alpha channels of your clip simultaneously. Sliders let you control how much blur is applied to each channel.
Channel Mixer
Allows cross-mixing of red, green, blue, and alpha channels into one another. The Channel Mixer filter’s main parameters are divided into four sections, each of which manipulates an individual channel. In each section, you can adjust the value of the relevant color channel added to or subtracted from the red, green, blue, and alpha channels.
Channel Offset
Offsets the position of one or all of a clip’s channels. You can specify the channel to be offset from the Channel pop-up menu, the amount of offset using the Center Offset controls, and the type of edge to be used from the Edges pop-up menu.
Channel Swap
Substitutes the color value of a color channel with that of either a selected channel or its inverse. If you choose Blue from Red, the value of blue in the image will match the value of red across the entire image. The Channel Swap filter can be used in a variety of ways, including simply inverting the alpha channel of an image.
Color Offset
Offsets the color of individual channels in the clip. Using this filter, you can create posterizing style effects. You can invert the image or wrap the colors. Sliders let you control the offset value for each color channel in the clip.
Compound Arithmetic
Performs an arithmetic operation on the clip and a second specified clip. You can choose the operator and the channel from pop-up menus.
Invert (FXScript version recommended)
Inverts one or all channels of the selected clip. A Channel pop-up menu allows you to choose which channel or channels to invert, and the Amount slider lets you adjust the amount of inversion to apply.
For information about the FxPlug Invert filter, see the Motion User Manual, available in Motion Help.

Color Correction Filters

Color correction filters let you adjust the black, white, and midtone color balance of your clips. For detailed information on using these filters, see Color Correction with Color.

Filter
Result
Broadcast Safe1
Gives you a fast method for dealing with clips that have luma, chroma, or RGB levels that exceed the broadcast limits for video.
Color Corrector1
A basic filter for performing simple color correction. While not as fully featured as the Color Corrector 3-way filter, it’s more likely to be supported by real-time hardware.
Color Corrector 3-way1
Gives you more precise color control with separate adjustments to the color balance of the blacks, midtones, and whites of your image.
Desaturate Highlights1
Lets you eliminate unwanted color that sometimes appears in the highlights of an image when you apply one of the color correction filters.
Desaturate Lows1
Lets you eliminate unwanted color that sometimes appears in the blacks of an image when you apply one of the color correction filters.
RGB Balance
Allows you to raise or lower the levels of the highlights, midtones, and blacks of each channel—red, green, and blue—in RGB color space individually.
RGB Limit1
Allows you to limit illegal RGB values with fine-grained control.

Works in 32-bit floating point if your sequence is set for high-precision rendering in the Video Processing tab of the Sequence Settings window.

Distort Filters

The Final Cut Pro Distort filters are design-oriented filters that create texture effects.

Filter
Result
Black Hole
Distorts an image by causing part of it to disappear into the specified center point, and by bowing the top, bottom, and sides inward. The more the value of the Amount parameter increases, the more the sides bow in, and the more of the image at the center point disappears into it.
Bulge
This filter distorts an image as if pushed outward, as if something were “shoving” it from behind. This filter causes rasterization in 3D groups.
Bump Map
Offsets pixels in a clip using the luma of a second selected image, called the map. Use the Direction and Outset controls to define the direction and amount of the offset, and the Luma Scale and Repeat Edge controls to define the appearance of the offset.
Cylinder
Distorts the clip as if it were wrapped around a cylindrical image. You can adjust the Radius and Center sliders to affect the appearance of this filter, as well as select or deselect the Vertical checkbox. The Amount slider controls the effect this filter has on your image.
Disc Warp
Stretches the image outward around a circular region. As the radius of the warping region increases, the image is warped outward with a greater amount of distortion. The color of the resulting disk is determined by the color value of the pixel where the center is placed.
Displace
Distorts the clip by offsetting pixels using the red and green channels. You can adjust the horizontal offset using the red channel and the vertical offset using the green channel. Horizontal Scale and Vertical Scale sliders define the direction and amount of the offset; the Luma Scale slider and Repeat Edge checkbox define the appearance of the offset.
Droplet
Simulates the effect of a drop of liquid falling onto the surface of a pool, with your image displaced as the surface of the pool. This filter is not automatically animated, but animating the Thickness parameter of this filter creates the effect of the ripples spreading out from the center.
Earthquake
Creates an animated displacement effect on an image, adjusting its position as if shaken by an earthquake. This filter causes rasterization in 3D groups.
Fisheye (FXScript version recommended)
Distorts the clip as if it were bulging outward. You can adjust the Radius and Amount sliders to change the effect, and use the Center point control to adjust the center of the bulge.
For information about the FxPlug Fisheye filter, see the Motion User Manual, available in Motion Help.
Fun House
Simulates the distortion caused by an imperfectly shaped mirror, similar to those in a carnival fun house. This filter causes rasterization in 3D groups.
Glass Distortion
Simulates the effect of your image being deformed as it shows through a piece of glass. A clip well lets you assign an image to use as the pattern in the glass, using any image, movie, or shape. Other parameters let you control the scale and amount of distortion. When this filter is initially applied, Glass Distortion behaves as if there were a black image applied to the Distort Input clip well, which will leave the target image unchanged.
Insect Eye
Maps a repeating hexagonal distortion pattern to an image, mimicking the POV of an insect. This filter causes rasterization in 3D groups.
Poke
Distorts an image by bowing the top, bottom, and sides inward, and appears to push the image into the image center at the specified Center point. The more the value of the Radius parameter increases, the more the sides bow in.
Pond Ripple
Distorts the clip as if it were mapped onto a pond ripple. The Center point control allows you to set the center of this effect in the frame of your clip. You can adjust the number and size of the ripples using the Radius, Ripple, Amplitude, Acceleration, High Light, and Decay sliders.
Refraction
Creates a glass-distortion effect on an image, with an optional height map. This filter causes rasterization in 3D groups.
Ring Lens
Creates a ring of distortion over the image. The result can be a donut-like bulge in the image. This filter causes rasterization in 3D groups.
Ripple
Distorts the clip in a wave pattern, both horizontally and vertically. You can adjust both parameters independently using the Amplitude, Wave Length, Horizontal Speed, and Vertical Speed sliders. The Repeat Edges checkbox ensures that no black appears at the edges of the frame.
Scrape
Smears an image along an angle defined by the Rotation parameter. The Scrape effect starts at the center point and continues to the edge of the image. This filter causes rasterization in 3D groups.
Starburst
Radiates solid-colored rays out from the center of your image. The colors are derived from pixel values around the selected center point, with the number of colors used determined by the Radius parameter. This filter causes rasterization in 3D groups.
Stripes
Turns your image into a series of vertical stripes. The angle of generated stripes can be changed using the Angle parameter. The stripe colors are derived from pixel values along a line through the center point at the angle specified by the Angle parameter. The distribution of colors is determined by the Offset parameter. This filter causes rasterization in 3D groups.
Target
Draws bands of concentric circles outward from the center point value. The target colors are derived from pixel values around the selected center point, with the distribution of colors determined by the Angle parameter. This filter causes rasterization in 3D groups.
Twirl
Twirls an image like a fork twisting a plate of spaghetti. The image appears to stretch from the sides to the center in a spiral. The amount of spiraling is determined by the Twirl parameter. This filter causes rasterization in 3D groups.
Wave (FXScript version recommended)
Distorts the clip in a simple zigzag pattern, either horizontally or vertically. You can adjust the Amplitude, Wave Length, and Speed sliders to change the effect. The Vertical checkbox defines the orientation of the effect. The Repeat Edges checkbox ensures that no black appears at the edges of the frame.
For information about the FxPlug Wave filter, see the Motion User Manual, available in Motion Help.
Whirlpool
Distorts the clip in a swirling, whirlpool pattern. You can adjust the Center point control. The Amount Angle control defines the rotation of the whirlpool. The Repeat Edges checkbox ensures that no black appears at the edges of the frame.

Glow Filters

Glow filters combine blur with brightness and color effects. The results are automatically recomposited over the original image in many different ways. Glows can be used to simulate film effects, as a method to make your footage more abstract, or used more subtly, as accents to make individual elements in a composition stand out.

Filter
Result
Bloom
Simulates the effect of extremely overexposed highlights on film. Highlights above a certain threshold are blurred, brightened, and recomposited with the original. All unaffected regions of the image interact with the glow effect, but otherwise retain their detail.
Dazzle
Adds glowing star-shaped accents to the highlights in an image. This filter can be customized to create anything from subtle highlights to outrageous, colorful flashes of color.
Gloom
Creates a muted, dark glow. The image is darkened, and areas of fine detail are evened out into larger regions of color.
Glow
Adds a basic glow to an image. The filter’s options can be customized for a wide variety of effects.
Light Rays
Uses the zoom blur to distribute the resulting glow, instead of a gaussian blur. The effect is that of light rays shining through an image from a specified point. This filter causes rasterization in 3D groups.
Outer Glow
Adds a glow to the alpha channel of an image. The result is a glow around the outside of an image, while the actual image is unaffected.
Overdrive
Creates an animated glow effect by compositing numerous glowing tinted duplicates of the original image. Fine detail is lost, and the highlights of the image are emphasized. You can customize the inner glow and outer glow colors.

Image Control Filters

Image Control filters let you manipulate the levels of black, white, and color in your clips. They can be used to correct clips with color or exposure problems or to create other, more extreme color effects. For more detailed control over the color in your clips, use the color correction filters.

Filter
Result
Brightness and Contrast (Bezier) (FXScript version recommended)
Lets you change the brightness and contrast of a clip by –100 to 100 percent to darken or lighten the image. Brightness and contrast affect all colors and luma values of a clip at once; if used to extremes they can give a washed-out appearance to your clip.
For information about the FxPlug Brightness and Contrast filters, see the Motion User Manual, available in Motion Help.
Color Balance (FXScript version recommended)
Allows you to adjust the amounts of red, green, and blue in a clip independently. Select whether this filter affects the highlights (bright areas), midtones, or shadows (dark areas) of your clip. Color balance can be used to correct for inaccurate white balance on video footage or to create color effects.
For information about the FxPlug Color Balance filter, see the Motion User Manual, available in Motion Help.
Color Reduce
Reduces the full range of color in an image down to two, three, or four colors that you select. Depending on the number of substitute colors you choose in the Reduce To parameter, this filter breaks down the full range of colors in the image into a color range for each Match Color parameter that’s available. It then substitutes the selected Replace With color for each interpreted range of color. If two colors are selected, all color information in the image is reduced to the selected two colors; if three, the color information is reduced to three; and so on.
Colorize
Substitutes the blacks and whites in an image with different colors you select. All other colors in the image are remapped to a duochrome range that falls between these two colors.
Desaturate (FXScript version recommended)
Removes color from a clip by the specified amount. 100 percent desaturation results in a grayscale image.
For information about the FxPlug Desaturate filter, see the Motion User Manual, available in Motion Help.
Equalize
Remaps the black and white points in an image, resulting in individual adjustments to the contrast in the dark and light parts of an image. The Equalize filter can be used to adjust the overall contrast range of an image, crushing the whites and blacks, or it can be used to create selective washed-out or darkened effects. This filter causes rasterization in 3D groups.
Gamma Correction
Adjusts the relative distribution of brightness within the midtones of an image, while leaving the white and black points alone. The perceived result is to brighten and darken the areas of medium brightness within an image, while leaving the highlights and shadows untouched. This avoids a washed-out result. This is one of the most useful filters for correcting poor exposure in images and should almost always be used first before trying the Brightness filter.
For information about the FxPlug Gamma filter, see the Motion User Manual, available in Motion Help.
Gradient Colorize
Uses each pixel’s color value to determine the application of a color value from a gradient.
HSV Adjust
Provides controls to adjust the Hue, Saturation, and Value levels in an image. The Hue control is an angular representation of the color values in an image. By rotating the Hue angle, you uniformly remap the colors throughout an image, similar to the effect of turning the hue or phase knob of a broadcast monitor.
Levels
Works similarly to the Gamma Correction filter but allows for greater control. You can specify a particular alpha or color channel of your clip. Use the Input, Input Tolerance, Gamma, Output, and Output Tolerance sliders to change the effect.
Negative
Simulates the effect of turning an image into a film negative. This filter causes rasterization in 3D groups.
Proc Amp1
Simulates the controls available on a composite video processing amplifier (proc amp). This filter gives you excellent control over the black levels, white levels, chroma, and phase of your clip. The Setup slider lets you adjust the black level of your clip. The Video slider lets you adjust the white level. The Chroma slider allows you to cut or boost the levels of color in your clip, and the Phase Angle control lets you adjust the hue.
Reduce Banding
Reduces the amount of banding in the image.
Saturate
Increases or decreases the amount of color in an image by a specified amount. This filter can be used to mute the color in an image, making brighter colors less saturated. It can also be used to completely eliminate the color from an image, turning a color image to a grayscale one. This filter causes rasterization in 3D groups.
Sepia (FXScript version recommended)1
Tints the clip with a sepia color by default. You can adjust the amount of tint and the brightness of the tint using the Amount and Highlight sliders. You can also select another color with the Tint Color controls.
For information about the FxPlug Sepia filter, see the Motion User Manual, available in Motion Help.
Threshold
Reduces all colors in an image to a duotone, with the additional ability to limit the range of midtones that are preserved in the image. The result is an extremely high-contrast image that defaults to black and white—but you can reduce the image to any two colors.
Tint1
Tints the clip with the specified color. Only the amount of tinting is adjustable with this filter.
For information about the FxPlug Tint filter, see the Motion User Manual, available in Motion Help.
YIQ Adjust
Allows color adjustment in YIQ color space. The YIQ color space definition was formerly used to describe an NTSC broadcast signal.
YUV Adjust
Allows color adjustment in YUV (Y′CBCR) color space. The YUV color space definition is used to describe NTSC and PAL broadcast signals.

Works in 32-bit floating point if your sequence is set for high-precision rendering in the Video Processing tab of the Sequence Settings window.

Key Filters

Key filters are generally used to key out background areas of video in order to isolate foreground elements to composite against a different background. Key filters are commonly used with the Matte Choker filter. For detailed information on applying these filters, see Keying, Mattes, and Masks.

Filter
Result
Blue and Green Screen (FXScript version recommended)
Keys the blue or green area of a clip and uses the selected color as a transparency mask for compositing foreground elements against a background scene. A View pop-up menu allows you to look at the source of the clip (with no key applied), the matte created by the filter, the final matted image, or a special composite of the source, matte, and final image for reference. A Key Mode pop-up menu allows you to choose blue, green, or a blue/green difference as the key color. The Color Level slider lets you specify the amount of blue or green in your clip to key out, and the Color Tolerance slider allows you to expand the key into adjacent areas containing other shades of the key color. The Edge Thin slider allows you to expand or contract the matte area to try to eliminate fringing, and the Edge Feather slider lets you blur out the edges of the matte to create a smoother key. (Before you use these sliders, try using a Matte Choker filter instead.) An Invert checkbox allows you to invert the matte, making what was masked solid and what was solid masked.
For information about the FxPlug Blue Green Screen filter, see the Motion User Manual, available in Motion Help.
Chroma Keyer1
Allows you to create a key using any range of color you want, including (but not limited to) the usual blue and green. You can also fine-tune your composite by adjusting the color value, saturation, and luma ranges used to define your key, together or separately. For example, if you only want to perform a luma key, you can turn off color and saturation. Even when performing a color key, you’ll get superior results by manipulating the Color Range and Saturation controls separately.
Color Key (FXScript version recommended)
Keys on any color in a clip. Color controls allow you to select a color from your clip as the specified key color. Sometimes referred to as chroma key.
For information about the FxPlug Color Key filter, see the Motion User Manual, available in Motion Help.
Color Smoothing - 4:1:1
Color Smoothing - 4:2:2
Improves the quality of chroma keys and reduces diagonal “stair-stepping” that can occur in video clips with areas of high-contrast color. Use 4:1:1 Color Smoothing with NTSC or PAL DV-25 video sources. (The exception is PAL mini-DV/DVCAM, which uses 4:2:0 color sampling.) Use 4:2:2 Color Smoothing for DVCPRO 50, DVCPRO HD, and 8- and 10-bit uncompressed video. To improve the quality of your chroma key, apply the appropriate smoothing filter to the clip you want to chroma key first. As you add additional key filters, make sure that the Color Smoothing filter remains the first one in the video section of the Filters tab.
Difference Matte
Compares two clips and keys out areas that are similar. A View pop-up menu allows you to look at the source of the clip (with no key applied), the matte created by the filter, the final matted image, or a special composite of the source, matte, and final image for reference. The Difference Layer clip well allows you to specify another clip to compare the current image to for keying. Threshold and Tolerance sliders let you adjust the key to try to isolate the parts of your image that you want to keep.
Luma Key (FXScript version recommended)
Similar to a chroma (color) key, except that a luma key creates a matte based on the brightest or darkest areas of an image. Keying out a luma value works best when your clip has a large discrepancy in exposure between the bright or dark areas in the frame that you want to key out, and the foreground images you want to preserve. A View pop-up menu allows you to look at the source of the clip (with no key applied), the matte created by the filter, the final matted image, or a special composite of the source, matte, and final image for reference. A Key Mode pop-up menu allows you to specify whether this filter keys out brighter, darker, similar, or dissimilar areas of the image. A Matte pop-up menu lets you create either alpha channel information for that clip or a high-contrast matte image applied to the color channels of your clip, based on the matte created by this filter.
For information about the FxPlug Luma Key filter, see the Motion User Manual, available in Motion Help.
Primatte RT
Renders the blue or green areas of the image transparent, allowing one or more background images to show through.
Spill Suppressor - Blue (FXScript, recommended)
When you use the blue and green screen key to key out the blue in a clip, sometimes there is residual blue fringing, referred to as spill, around the edge of the foreground image. This filter removes this blue fringing by desaturating the edges where the fringing appears. This filter should always appear after a color key in the filter list shown in the Filters tab of the Viewer. It may have a slight effect on the color balance of your image.
For information about the FxPlug Spill Suppressor filter, see the Motion User Manual, available in Motion Help.
Spill Suppressor - Green (FXScript, recommended)
Works in the same way as the Spill Suppressor - Blue filter, but on green fringing.
For information about the FxPlug Spill Suppressor filter, see the Motion User Manual, available in Motion Help.

Works in 32-bit floating point if your sequence is set for high-precision rendering in the Video Processing tab of the Sequence Settings window.

Matte Filters

Matte filters can be used by themselves to mask out areas of a clip, or to create alpha channel information for a clip to make a transparent border so that the clip can be composited against other layers. Matte filters can also be used to make further adjustments to layers with key filters applied to them. For detailed information, see Using Mattes to Add or Modify Alpha Channels.

Filter
Result
Eight-Point Garbage Matte
Generates an eight-point polygon you can use to crop out portions of a clip. Eight-point controls allow you to define the polygonal matte. The Smooth slider rounds off the corners of the polygon to create rounder mattes. The Choke slider allows you to expand or contract the matte, and the Feather slider allows you to blur the edges of the matte. The Invert checkbox reverses what’s matted and what’s transparent, and the Hide Labels checkbox hides the number labels, which indicate which point of the matte corresponds to which point control of the filter.
Extract
Produces a matte around the clip, similar to a luma key. A View pop-up menu allows you to look at the source of the clip (with no key applied), the matte created by the filter, the final matted image, or a special composite of the source, matte, and final image for reference. Use the Threshold, Tolerance, and Soft sliders to adjust the matte. The Copy Result pop-up menu allows you to copy the luma result to the RGB or alpha channel of your clip, and the Invert checkbox allows you to invert the result.
Four-Point Garbage Matte
Works similarly to the Eight-Point Garbage Matte filter but creates a four-point polygonal matte.
Image Mask
Takes the alpha channel or luma from another clip and uses it to create a matte for the current clip. The Mask clip well allows you to select the clip from which to take the alpha channel or luma values. The Channel pop-up menu lets you choose whether to use the clip’s alpha channel or luma level. The Invert checkbox allows you to invert the resulting matte. This filter is especially useful for taking custom edge masks that you can create with any image editor and applying them to clips in your sequence that you want to matte the edges out of. Unlike the Travel Matte composite mode, the Image Mask filter attaches a matte to the selected clip. You can use motion effects to move the affected clip around, and the matte follows.
Mask Feather
Blurs the alpha channel of the clip by the amount you specify with the Soft slider.
Mask Shape
Generates a mask shape to use to matte out the clip. You can choose a diamond, oval, rectangle, or round rectangle from the Shape pop-up menu. Use the Horizontal Scale and Vertical Scale sliders to adjust the size and aspect ratio of your mask shape. The Center point control allows you to specify the center of the mask, and an Invert checkbox lets you reverse what’s transparent and what’s solid.
Matte Choker (FXScript version recommended)
Usually used in conjunction with a key filter to manipulate the edges of the key. The Edge Thin slider in the Matte Choker is often used instead of the Edge Thin slider in the key filter because it can produce a more realistic result. When you use the Matte Choker, moving the Edge Thin slider to the right gradually eats into marginally keyed areas of a filter, eliminating fringe and smoothing out the edges of your matte. When you move the Edge Thin slider to the left, marginally keyed areas of a clip are expanded, spreading out the matte and filling in holes in your foreground image that may have been created by the key filter you’re using. Matte Chokers always appear after the key filter in the Filters tab. Matte Chokers are also commonly used in groups. The first Matte Choker eliminates the fringing in the areas you want to key out, but it may create holes in the foreground image. The second Matte Choker, applied in reverse, fills in these holes to make the foreground image as solid as possible. More Matte Chokers can further fine-tune your key.
For information about the FxPlug Matte Choker filter, see the Motion User Manual, available in Motion Help.
Matte Magic
Shrinks and softens the edges of a matte.
Soft Edges
Blurs the four edges of the clip individually by the specified amount to create an old-fashioned vignetting effect. Each of the four edges of your clip can be individually adjusted using the Left, Right, Top, and Bottom sliders. The Dither and Gaussian checkboxes are used to modify the quality of the blurred edge, and the Invert checkbox allows you to switch between masking out the edges and creating a hole in your image.
Widescreen
Generates a widescreen matte in the clip to create a letterboxed image. The Type pop-up menu allows you to adjust the aspect ratio of the top and bottom mask using standard academy ratios. The Offset slider lets you move the affected clip up or down in order to display the area that’s most important. The Border slider moves the top and bottom of the letterbox inward by up to ten pixels. The Color controls allow you to specify a border color other than black for the letterbox, and a Feather Edges checkbox blurs the edges of the letterbox.

Perspective Filters

Perspective filters allow you to move your clips spatially within their frames. To move a filter spatially using the entire frame of the Canvas, use motion effects instead.

Filter
Result
Basic 3D
Creates the illusion that your clip is suspended in 3D space. You can adjust the rotation around the x, y, and z axes using Angle controls. The Center point control allows you to set the center of transformation, and the Scale slider enlarges and reduces the size of the entire affected layer. You cannot enlarge a clip past the frame size of that clip.
Curl
Curls the clip as if it were a piece of paper. You can adjust the direction, radius, and amount of curl. The Peel checkbox changes the effect between curling up in a roll and peeling up like a sticker. The Back clip well allows you to use a different clip as the back side of the curled image.
Flop (FXScript version recommended)
Allows you to flop a clip horizontally, vertically, or both.
For information about the FxPlug Flop filter, see the Motion User Manual, available in Motion Help.
Mirror (FXScript version recommended)
Reflects a mirror image of the clip. Use the Reflection Center point control to change the center of the reflection, and the Reflection Angle control to modify the angle of the mirror effect.
For information about the FxPlug Mirror filter, see the Motion User Manual, available in Motion Help.
Rotate
Rotates the clip by 90 degrees or by 180 degrees. Choose the angle of rotation from the Rotate pop-up menu. This filter scales the result to fit the frame size, distorting the clip.

Sharpen Filters

Sharpen filters manipulate the contrast of clips in a sequence to bring out more detail in your images.

Filter
Result
Sharpen
Increases the contrast between adjacent pixels to increase the perception of sharpness in the image. When overused, can result in a harsh, grainy look.
For information about the FxPlug Sharpen filter, see the Motion User Manual, available in Motion Help.
Unsharp Mask (FXScript version recommended)
Increases the contrast of adjacent pixels with greater control than the Sharpen filter. You can adjust the amount, radius, and threshold of sharpness to soften this filter’s effect.
For information about the FxPlug Unsharp Mask filter, see the Motion User Manual, available in Motion Help.

Stylize Filters

Stylize filters can be used to create an assortment of visual effects.

Filter
Result
Add Noise
Adds an overlay noise of the selected type to an image. This filter causes rasterization in 3D groups.
Anti-alias
Blurs the high-contrast areas in the clip to soften the borders between elements in the frame. Use the Amount slider to soften diagonal “stair-stepping” that can occur in areas of high contrast.
Bad Film
Simulates old or damaged film and/or playback equipment. This filter causes rasterization in 3D groups.
Bad TV
Simulates poor analog television reception, adding attributes like exaggerated video field scan lines, static, and roll. This filter causes rasterization in 3D groups.
Circle Screen
Reduces an image to a high-contrast grayscale version of itself. It then screens it using a pattern of concentric circles, simulating a sort of etched screening technique. The image is represented by varying thicknesses in the circular pattern. This filter causes rasterization in 3D groups.
Circles
Adds elliptical facets to an image, giving it a mosaic-like appearance. Each facet takes a color sample from the center of itself. Unlike some of the other mosaic filters, the edges of the facets do not join, so part of the untouched image is displayed between the facets. This filter causes rasterization in 3D groups.
Color Emboss
Traces high-contrast edges in the image with darker versions of the color already in the image. This gives the image the appearance of being stamped into the Canvas, while retaining the colors of the original image. The Direction and Relief values can be customized.
Crystallize
Simulates the effect of viewing an image through a pane of glass with irregular facets patterned into it. These facets give an image a crystallized appearance. This filter is automatically animated, and the facets appear to shift and turn according to the value in the Speed parameter. To prevent the facets from moving, set the speed value to zero. This filter causes rasterization in 3D groups.
Diffuse
Randomly offsets pixels in the clip to create a textured blur. The Direction Angle control allows you to adjust the direction of diffusion. The Radius slider adjusts how extreme the diffusion is. The Direction pop-up menu lets you specify whether the diffusion should be unidirectional (random on one axis), bidirectional (random on two axes), or nondirectional (all directions). The Random checkbox increases the amount of chaos in the effect, and the Repeat Edges checkbox eliminates any black that might appear around the edge of the frame.
Edge Work
Reduces an image to a high-contrast, grayscale version of itself. The detail in this grayscale image can then be reduced and smoothed using various parameters to create an image that resembles something hand-drawn. Depending on the amount of smoothing you apply, many different effects are possible with this filter. This filter causes rasterization in 3D groups.
Edges
Examines the luminance of an image to derive the high-contrast borders between different regions of brightness. These edges are then traced, and all other detail is replaced by black. The amount of eliminated detail depends on the value of the Intensity parameter. The colors of the resulting highlights are intensified variants of the colors from the original image. This filter causes rasterization in 3D groups.
Emboss
Produces the illusion of raised edges where there is high contrast in the clip. The Direction Angle control allows you to specify the direction of the emboss effect. The Depth slider lets you raise or lower the apparent depth of the embossing. The Amount slider controls the blend between the original clip and the emboss effect.
Extrude
Gives an image simulated depth by creating a “front” and “back” side and then offsets them and extrudes the edges so they connect. This filter causes rasterization in 3D groups.
Find Edges
Creates an effect of extreme contrast used to outline the edges in the clip. The Invert checkbox lets you switch between using a light-on-dark and dark-on-light effect. The Amount slider controls the blend between the original clip and the Find Edges effect.
Halftone
Reduces an image to a black-and-white version of itself, simulating the halftone screening method for print, in which the shadows and highlights of an image are re-created using patterns of small and large dots. This filter causes rasterization in 3D groups.
Hatched Screen
Reduces an image to a black-and-white version of itself, simulating a halftone pen-and-ink method of shading an image, in which the shadows and highlights of an image are re-created using hatched patterns of lines. This filter causes rasterization in 3D groups.
Indent
Creates a shiny, bump-mapped appearance on an image, giving the appearance of “depressed” and “flat” areas. This filter causes rasterization in 3D groups.
Line Art
Performs an edge detection of the high-contrast borders between regions of differing brightness in an image, tracing the edges and reducing all other detail in the image to the color specified by the Paper Color parameter. The color of the resulting outline can also be customized. The result is to simulate the look of a line drawing on paper. This filter causes rasterization in 3D groups.
MiniMax
Softly patterns an image by choosing a maximum or minimum color value for pixels within the specified radius. The result erodes or dilates the light or dark areas of your image into soft, blocky regions. This filter causes rasterization in 3D groups.
Noise Dissolve
Dissolves an image by adding a pattern of noise to it. Raising the value of the Dissolve Amount parameter gradually eats away at more and more of the image. The alpha channel is set to zero within the noisy areas, so background images are revealed as the Dissolve Amount value increases.
Posterize (FXScript version recommended)
Maps the colors in the clip to a specified number of colors, creating an image with limited color range, which produces banding in areas of graduated color. Red, Green, and Blue sliders allow you to adjust the amount of posterization.
For information about the FxPlug Posterize filter, see the Motion User Manual, available in Motion Help.
Relief
Uses the color values of an image or height map to calculate height vertices, creating the appearance of a 3D height map. This filter causes rasterization in 3D groups.
Replicate
Tiles the clip to create a duplicate video wall effect. You can adjust the number of tiles independently for the horizontal and vertical axes, up to 16 repetitions. If the horizontal and vertical repetitions are not the same, the repeated images appear distorted.
Slit Scan
Creates an animated fly-through effect by simulating the slit scan process used to create “stargate” images in science fiction films. This filter causes rasterization in 3D groups.
Slit Tunnel
Simulates a circular version of the slit scan process used to create “warp tunnel” images in science fiction films. This filter is automatically animated to create a fly-through effect. This filter causes rasterization in 3D groups.
Solarize
Minimizes the midtones and maximizes the highlights and shadows in the clip, like the photographic solarizing effect. This effect can be inverted using a checkbox and adjusted using the Amount slider.
Texture Screen
Uses a source image specified by the Map Image parameter to screen the target. The source image used can be any image, movie, or shape you want. By default, Texture Screen behaves as if there were a black image applied to the Map Image clip well, which makes the target appear desaturated and washed out. This filter causes rasterization in 3D groups.
Vectorize Color
Makes the image appear as multicolored polygons. Four colors are substituted over the entire color range of the image.
Vignette
Simulates the light falloff and blurring that can be seen in the corners of images as seen through some camera lenses. This filter causes rasterization in 3D groups.

Tiling Filters

Tiling filters can be used to create a wide variety of geometric patterns from the simple to the complex. Tiles can be created using many different shapes and can be arranged into many new and exciting mosaics.

Filter
Result
Kaleidoscope
Simulates the effect of looking at an image through a kaleidoscope. It is not automatically animated, but by animating the Offset Angle parameter you can simulate the effect of twisting the kaleidoscope’s knob to rotate the image pattern. This filter causes rasterization in 3D groups.
Kaleidotile
Simulates looking through a kaleidoscope with rectangular facets. It is not automatically animated, but by animating the Angle parameter you can simulate the effect of twisting the kaleidoscope to rotate the image pattern. This filter causes rasterization in 3D groups.
Offset
Treats an image as a tile, offsetting its horizontal and vertical origins but displaying the entire image nevertheless. This filter causes rasterization in 3D groups.
Perspective Tile
Endlessly tiles an image, mapping it onto a grid that can be positioned in simulated 3D space. Can create an endlessly repeating video wall stretching off into the distance. This filter causes rasterization in 3D groups..
Random Tile
Tiles your image in an irregular pattern with circular panels. This filter causes rasterization in 3D groups.
Tile
Tiles an image. The number of duplicates of the image that appear depends on the value of the Scale parameter. This filter causes rasterization in 3D groups.
Triangle Tile
Tiles your image with triangular-shaped panels. The effect is similar to one of the kaleidoscope filters. It is not automatically animated, but by animating the Angle parameter you can simulate the effect of twisting the kaleidoscope to rotate the image pattern. This filter causes rasterization in 3D groups.

Time Filters

Where other filters manipulate images in two or three dimensions, Time filters manipulate images in the fourth dimension—time. These filters are most often used with moving footage.

Filter
Result
Echo
Echoes an image’s motion by repeating frames. The result is that moving areas of an image leave a streaking trail behind as they move. This filter causes rasterization in 3D groups.
Scrub
Moves a virtual playhead around a clip, allowing you to change the timing of the clip without moving it in the Timeline. Additionally, this filter allows you to animate the “Frame offset” parameter, often with interesting results. Also, you can create a hold frame by choosing First Frame from the “Offset from” pop-up menu and then using the “Frame offset” slider to set the frame you wish. The Scrub filter does not affect clip audio. This filter causes rasterization in 3D groups.
Strobe
Strobes the image by holding frames for a set duration. The effect is that moving images appear to skip frames as they play.
Trails
Draws light or dark trails following an image’s movement. This filter is effective only with moving images. This filter causes rasterization in 3D groups.
WideTime
Holds frames both before and after the current frame to stretch the image’s motion out in time. This filter causes rasterization in 3D groups.

Video Filters

Video filters are generally used to solve specific problems with clips in your sequence, although there are design-oriented filters in this category as well.

Filter
Result
Blink
Flashes the clip on and off. You can adjust the frequency independently using the On Duration and Off Duration sliders, and the maximum dip in opacity using the Opacity slider.
De-interlace
Can be used to remove the upper (odd) or lower (even) field from an interlaced video clip. The remaining fields are interpolated to create a whole image, with marginal softening of the image as a result. A pop-up menu allows you to remove either the upper or lower field. The De-interlace filter is useful when you want to create a still image from interlaced video clips of people or images moving at high speed. Since each frame of video is a combination of two interlaced fields created sequentially over time, this can result in a flickering image. The De-interlace filter can also be useful if you’re outputting a QuickTime movie for computer playback, since computer screens display lines progressively.
Flicker Filter
Reduces flicker caused by interlacing in still frames that have thin vertical lines, such as title pages with small text. Three settings are available: minimal, medium, and max. These settings allow you to selectively trade off between the amount of flicker and the amount of vertical softness in the resulting video image.
Shift Fields
Changes the field order of each video frame. This filter is often applied automatically by Final Cut Pro to convert between formats whose field order doesn’t match.
SmoothCam
Smooths the jerkiness of video created when the video camera moved during recording. For more information about using the SmoothCam filter, see Using the SmoothCam Filter.
Stop Motion Blur
Blends frames in the clip. You can adjust the time, steps, opacity, and operation used to blend the frames.
Strobe
Lowers the apparent frame rate of a clip in your sequence by freezing the frames of the clip for a specified amount of time. The Strobe Duration slider allows you to define the duration of each freeze frame.
Timecode Generator
Generates a visible timecode counter independent of the timebase and timecode format of the affected clip (or sequence). For example, you can apply a Timecode Generator filter counting at 24 fps while the affected sequence has a timebase of 29.97 fps.
Timecode Reader
Generates a visible timecode counter based on the frame rate (timebase) and selected time display option of the clip or sequence to which the filter is applied.
Viewfinder
Displays a simulated camcorder viewfinder overlay. Various elements can be included, such as Rec/Play/Pause mode (or custom text), title safe and action safe boundaries, and a blinking lamp. You can also adjust the text and color of the mode text.